EEPatchArray : array[0..511] of Byte = ( 0, 0, 0, 1, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 2, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 2, 5, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 3, 1, 5, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 4, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 5, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 6, 3, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 0, 8, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 1, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 1, 2, 5, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 1, 6, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 2, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 2, 5, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 3, 1, 5, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 4, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 5, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 6, 3, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 0, 8, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 2, 5, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 1, 6, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 2, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 2, 5, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 3, 1, 5, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 4, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 5, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 6, 3, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 0, 8, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 1, 0, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 1, 2, 5, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 1, 6, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0, //Wav MP3s Aux1 Aux2 dB - - - 0, 0, 2, 0, 0, 0, 0, 0, //Frequ 0, 30, 0, 0, 6, 0, 0, 0 //Wav MP3s Aux1 Aux2 dB - - - );